SocialConnect
Introduction
Backend Name:
social_connectDescription: The player connected to a social network
Event Type:
SocialPriority:
P3
Parameters
| Name | Type | Select | Backend name | Description |
|---|---|---|---|---|
| additionalData | Dictionary |
Optional | additional_data | Any additional information |
| connectedUserId | string | Required | connected_user_id | The userID provided to deltaDNA when the player is playing on other devices whilst connected to a social network. |
| socialAlias | string | Optional | social_alias | The player name / alias on the social network. |
| socialPlatform | string | Optional | social_platform | socialPlatform is the type of social activity that generated the reward. |
This may be used to retrieve player and friend info, activate social features in game, or to synchronise the player / game state across multiple devices.
Code example:
LionAnalytics.SocialConnect("deltaDNAId", "username", "FB");