SkillUsed
Introduction
Backend Name:
skill_usedDescription: The player used a skill in game (cast fireball, used bomb, used swing…)
Event Type:
GamePriority:
P3
Parameters
| Name | Type | Select | Backend name | Description |
|---|---|---|---|---|
| additionalData | Dictionary |
Optional | additional_data | Any additional information |
| reasonForFailure | string | Required | reason_for_failure | If an action failed, e.g., success is false, indicate reason for failure. E.g., skill_incorrectly_used. |
| skillID | string | Required | skill_id | The internal ID of the skill being used |
| skillName | string | Required | skill_name | Name of the skill being used e.g. Fireball, Big Swing |
| success | bool | Required | success | Indicates success or failure |
Code example:
LionAnalytics.SkillUsed("fly_speed_10", "fly_spin", false, "not_enough_money");