CharacterDeleted
Introduction
Backend Name:
character_deletedDescription: The player deleted a character.
Event Type:
GamePriority:
P3
Parameters
| Name | Type | Select | Backend name | Description |
|---|---|---|---|---|
| additionalData | Dictionary |
Optional | additional_data | Any additional information |
| characterClass | string | Required | character_class | Class of the character being created. |
| characterID | string | Required | character_id | The ID of the character. |
| characterName | string | Required | character_name | The name of the character |
Code example:
Dictionary<string, object> additionalData = new Dictionary<string, object>
{
{ "Experience", 1356 },
{ "Health", 76.85f },
{ "Total Money", 56897.56f }
};
LionAnalytics.CharacterDeleted("Legendary", "L_Pack_01_CH_12", "MainGuy", additionalData);
CharacterDeletedEventArgs characterDeletedEventArgs = new CharacterDeletedEventArgs
{
CharacterClass = "Legendary",
CharacterName = "MainGuy",
CharacterID = "L_Pack_01_CH_12"
};
Dictionary<string, object> additionalData = new Dictionary<string, object>
{
{ "Experience", 1356 },
{ "Health", 76.85f },
{ "Total Money", 56897.56f }
};
LionAnalytics.CharacterDeleted(characterDeletedEventArgs, additionalData);